Ver 1.2.0


Today's update fixes numerous bugs. The major bugs included more NPCs that could generate infinite eggs, a dialogue choice that didn't work, being able to skip a step in a trading sequence, and one egg that was unobtainable in the previous build.  Many of these major bugs occurred due to changing how some conditionals were set originally and how some items were obtained (spawned on the map instead of automaticlaly placed in the inventory). One room also was missing a boundary, some dialogue was updated, and some small design changes were made to make more sense of certain situations. I also made some formatting changes to dialogue.

Thanks to SkyCharger and my friend Tyler for alerting me to the initial bugs and issues that brought me to notice all of the other ones.

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